Hardcore Strat-O-Matic League Rules and Regulations

GENERAL RULES AND HARDCORE COMMITTEE

The Hardcore committee member representing the NL is Steve Ashman (San Francisco).
The Hardcore committee member representing the AL is Steve Hart (Mudville).

The Hardcore committee is a three-man committee composed of the commissioner and two league presidents, one from the AL and one from the NL. The primary function of the the committee is the authority to overturn poor decisions, resolving issues within the league, rule on poor or unfair trades and issues pertaining to procedure and results.

We will always use the current version of the game. Everyone is responsible for obtaining the newest version when it is released. Each League member is required to purchase from the Strat-O-Matic Game Company the following:

The SOM Roster Disk that is currently in use by the League.
The annual upgrade of the SOM computer baseball program.

Rule Changes: Any league member may submit proposals for changes in league rules. Rule change proposals will be considered and acted upon after a current season. No rule changes will be made during a current season unless under rare circumstances that would better the league immediately. Proposed changes require a majority vote for adoption.

LEAGUE STRUCTURE

The Hardcore League will have 4 divisions consisting of 5 teams.

American League: Ruth Division, Robinson Division.
National League: Cobb Division, Burdulis Division.

The four division winners will make the playoffs and the top two non-divisional winning teams in each league will win wildcard positions in the playoffs. Teams will be seeded in the playoffs by their regular season records. If there is a tie for the last playoff spot, there will be a one game playoff on the day after the regular season ends (no day off) to determine the playoff team. The home team will be the team which wins the tie breaker rules (below). This is a regular season game. Usage limits apply. If two teams are tied for the playoffs and both teams are in the playoffs, the home team is determined by the tie breaker rules, which are:

Head-to-head record
Intra-division record
Intra-league record
Net runs (runs scored minus runs allowed)
Coin flip

All playoff series will be best of seven, in a 2-3-2 format.

LEAGUE SETTINGS

Main Rules - Maximum Level
Stealing - Super advanced Steal System
Misc - Use Miscellaneous Rules
Injuries - Do Not Use Injuries
Groundball A - Allow GBA on Pitcher Cards
BP/Weather/Clutch - All on if super-advanced season, if not available the option will be off.
Strategy - Super Advanced Strategy Charts
Closer - Do Not Use Closer Rules
Pitcher Fatigue - Use SADV Fatigue & Pitch Count Max Rules
OFF - Improve Statistical accuracy (Pressure rule)
ON - Bunt for base hit
ON - Improve out distribution
ON - Improve base running realism
ON - Home field advantage
ON - Starting pitcher clutch
ON - More base running decisions
ON - Double/Triples options
OFF - Force daily injuries
ON - Realistic throwing errors
OFF - Allow extra pre-1920 errors
ON - Pitch around option
OFF - Robbing HR Rule
ON - Correct board game excesses. (A number of categories are affected by this option including home runs, walks and strikeouts. Also pitchers hitting will be affected by using this option, resulting in less walks and extra base hits by pitchers.)

GAME PLAY

The American League will use the DH and in the National League, pitchers will hit. During inter-league play, the rules of the home team apply.

This is a net play league. The playing blocks will be approximately two weeks of games, lasting approximately two weeks of real time. If for some reason you can’t netplay during a particular block, please find a sub for your team. If it is within 24 hours and your opponent can't play, you are then free to play against their CM if a sub can't be found. It is preferred to get a sub manager but if it is within 24 hours before the deadline, then you can play against the team's CM.

After playing his series, the home team has the responsibility to immediately e-mail all necessary game files to the Yahoo email group. The Commissioner will update the Official League Files. Please be aware that this procedure will require each league member to familiarize himself with his web browser's procedure for attaching files to an e-mail.

It will also require managers to use WinZip or another Zip file program. Strat-O-Matic data files do not travel well over the Internet unless one of these zipping programs is first applied to it.

Your zip program can be any one you like as long as it is compatible with the zip program that is used by the Commissioner.  The ZIP file should be named with the date of the first game and the teams playing, such as RCKBOS040470.zip. Files should include the game results files found in the "EXPORT" Folder for the series and all the box scores, found in the "/Print/1970HL" folder. The export files are saved as "1970HLE2.V06" and 1970HLE2.H06. The game saves the box scores "BOX 04-04-1970 RCK @ BOS.prt". The play account files are saved as "PAC 04-04-1970 RCK @ BOS.prt". The play-by-play files should also be enclosed and are named something like this "PBP0056.prt". All these files are in the /Print/1970HL folder. Zip these 4 files types for the games you played and email to the Yahoo group "som-bb@yahoogroups.com.”

ROSTERS/DRAFTS

Teams can have no more than 35 players on their team during the season. Teams can be under 35 players if needed, but not over.

Between Opening Day and September 1 on the league schedule, a team may have only 25 active players. Before each block you can modify your 25-man active roster. It must stay the same for the entire block, there is no changing the 25 man roster between each series. Starting September 1, teams can have up to 35 active players.

The league is a "continuous retro" Strat-O-Matic league. The League will play its first season using the 1962 roster disk and will use each succeeding season's roster disk. Any player a manager acquires may be kept for as long as that manager wishes. A player may be kept on the team whether he has a strat card or not. If any free agents are picked up during the season, they cannot be kept at the end of the season.

Starting in 1978, we will be drafting every round of the draft in reverse order of record. If two teams are tied at the end of the season, it goes by the head to head record. If it is still tied, it goes by runs scored by each tied team against each other.

Before the draft begins, each team must submit a list of the players they are keeping. The list may contain no more than 28 players, including non-carded players. The draft will continue until all teams have 35 players on their roster. Changed ownership of any draft pick does not change its order in the draft.

In case of a tie for drafting positions, the tie is broken as per tie-break rules as in #4 above.

Each season, we will hold a draft of available stadiums in reverse order of the teams previous season finish. If a team wants to keep their stadium, it can. If they want to release their stadium, they join the stadium draft. If there are no stadium effects in force in a particular year, we will not have a stadium draft that year.

Every team must carry at least two carded players at every position during every block. One player can back-up at any number of positions, though. A National League team, for example, could theoretically have a roster with only nine position players: a starting line-up of eight players and a player on the bench who is carded at C, 1B, 2B, 3B, SS and the OF.

USAGE

Each individual player will be limited to 100% of his MLB usage. Batters will be limited by their plate appearances and pitchers will be limited by their innings pitched.

There will be a bonus round between Rounds 2 and 3. The order of picks for the bonus round will be determined by the following point system:

Teams will receive 1 point for each PA they overuse hitters
Teams will receive 3 points for each IP they overuse pitchers

The team with the FEWEST points will draft first in the bonus round, and the team with the MOST points -- up to 20 -- will draft last. Teams accruing more than 20 points will be out of the bonus round entirely. In case of a tie in number of points, the team with the worse W/L record will draft first.

However, players finishing with greater than 100% usage will be ineligible for playoffs. Pitchers are allowed 1 extra IP, to avoid going over on a DP in their last IP. Draft choices in the bonus round may be traded like any other draft pick. If a team trades its bonus round pick, and that pick is later forfeited due to player over usage, it will surrender the pick still in its possession that most immediately precedes the traded bonus round pick.

To keep a player on your roster for the following year, the player must achieve 70% of his MLB PAs or IPs during the regular season. If the player fails to achieve that mark, he goes back into the free agent pool at the end of the year.

A player may only play a position for which Strat-O-Matic has given him a rating. There are three and only three exceptions to this rule.

Players who are not carded at any defensive position may play 1B or the OF with the strat-assigned worst possible defensive rating. These players do not count, however, towards fulfilling the requirement that teams must carry at least two carded players at every position.

Teams may pinch-hit for or replace the last player carded at a position if they are trailing in their last at-bat (in the 9th or in extra innings). If they come back and tie the game, the team can then, out of necessity, use players out of position, e.g., Ron Swoboda at shortstop. Again, fielding ratings in such situations will be the strat-assigned worst possible defensive rating.

Any player carded for at least one OF position can play all three, with the corresponding strat adjustment.

Pitchers may be used as pinch-hitters or pinch-runners.

All pitchers can only be used as per their rating. Pitchers without a relief rating may not pitch in relief and pitchers without a starting rating may not start.

All pitchers must have their proper rest as starting pitchers. Starting pitchers with an asterisk (*) must have at least three days off after a start. Starting pitchers without an asterisk must have at least four days off after a start.

All relief pitchers who can start require a day off before they start.

Starting pitchers must pitch at least four innings or allow four or more runs before they can be removed from the game. No exceptions at any time, including the playoffs.

If pitchers appear without proper rest:

First offense: A warning will be issued.

Second offense: The pitcher will not be available to be used immediately and for the next block. If it is the last block of the year the penalty will carry over into the next season.

Third offense: The pitcher will not be available to pitch for the rest of the season including playoffs and World Series, if applicable.

Unlimited Hitters: hitters who meet the following criteria are free from the usage rule and there are no limits on the number of PAs they can accrue during a season.

They must have 50 or more MLB PAs

Their balance rating must be 2L, 1L, E, 1R or 2R

Their OPS must be .550 or less.

PLAYOFF USAGE

Each batter involved in the playoffs may use up to 10% of his MLB plate appearances, rounded off. (A player with 247 plate appearances, for example, can accrue 25 PAs during a playoff series. A player with 244 plate appearances can accrue 24 PAs during a playoff series.) Any player with 400 or more MLB plate appearances has unlimited usage. Hitters with 24 or fewer MLB PAs are eligible for the playoffs but under no circumstances can they have a plate appearance.

Pitchers who pitched at least 200 MLB innings have unlimited series usage. (Within the limits of the rest rules, of course.) Pitchers with between 10 and 199 MLB innings can be used 10% of their actual innings, rounded off. (A pitcher who pitched 157 innings, for example, can be used in 16 innings in a series. A pitcher who pitched 154 innings can be used in 15 innings.) Pitchers who appeared in ten or less MLB innings are ineligible for the playoffs.

Enforcement of overusage rules in the playoffs is the responsibility of the opponent you are playing. If someone is approaching overusage of a player please mention it before the player is overused so he can be removed from the game and not end up being overused.

Each playoff team goes with a 25-man roster, which can be modified before each series. Roster requirements are the same as during the regular season.

TRADING

There is a limit of 6 trades during the season. There is no limit on the amount of players that can be involved in a trade.

The in-season trading deadline is July 31. After that date, no trades may be made until the completion of the World Series.

Trading is unlimited in the off-season, but please exercise some discretion.

Draft picks can be traded.

During the season, drafts picks can only be traded one year out. For example, during the 1975 season, you can trade draft picks for 1976, but you cannot trade draft picks for 1977. After the 1976 draft starts, you can trade draft picks for 1977.

You can NEVER trade draft picks beyond those windows.

FREE AGENTS

Each team will be allowed four Free Agent picks during the year.

They can be made at any time, via e-mail to the commissioner, and go into effect at the beginning of the next block.

If more than one team claims a player during a block, the commissioner will award him at the start of the next block to the team with the worst record.